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	<title>Everywhere -- A blog by Bizooki</title>
	<link>http://bizooki.com/blog</link>
	<description></description>
	<lastBuildDate>Tue, 19 Aug 2008 00:52:26 +0000</lastBuildDate>
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		<title>Bizookipedia: Virtual Worlds (Concerns)</title>
		<description>
“Ten years ago, the Internet was the Wild West: you could barely go anywhere on the net and not hit a sex site,” Heider said. “Now, the Internet has really calmed down and become more mature as a medium. My kids can surf the net and not hit sex sites ...</description>
		<link>http://bizooki.com/blog/2008/08/18/bizookipedia-virtual-worlds-concerns/</link>
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		<title>Earth 2050 — The Unbundled Economy</title>
		<description>


We are unbundling.  The economy, that is, in terms of billions of dollars, millions of jobs, and what's more — we have witnessed the early stages of a blossoming world economy.  Most interesting to us is the shifting of talent throughout industries and across geographies. More specifically, the unbundling of large ...</description>
		<link>http://bizooki.com/blog/2008/08/14/earth-2050-%e2%80%94-the-unbundled-economy/</link>
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		<title>7 Untraditional Methods to Spread the Workload</title>
		<description>


Have you ever pondered how busy friends and family can be?  Many are guilty of pushing 50, 60, maybe even 70 hour work weeks.  What ever happended to the 4-Hour Workweek?  Is that even possible?  We all know a few people who *think* they are pulling that off ...</description>
		<link>http://bizooki.com/blog/2008/08/14/7-untraditional-methods-to-spread-the-workload/</link>
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		<title>The Daily Grind&#8230;of Searching!</title>
		<description>
Traditionally, the macro social pattern for online employment has been to go to a site like Monster.com or CareerBuilder and post your resume, some things about yourself, what you're looking for, etc.

In theory, the idea was that employers were going to work in conjunction with these sites and scour the ...</description>
		<link>http://bizooki.com/blog/2008/08/14/the-daily-grindof-searching/</link>
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		<title>Bizookipedia: Virtual Worlds (Demographics)</title>
		<description>
According to Heider , the primary Second Life  audience is adults between the ages of 25 and 35, of eclectic races and genders, with heavy international consumption (which coincides with Bizooki's target demographic ). As of a year ago, there were roughly 8 million registered Second Life accounts, but ...</description>
		<link>http://bizooki.com/blog/2008/08/12/bizookipedia-virtual-worlds-demographics/</link>
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		<title>Bizookipedia: Virtual Worlds (Social Impact)</title>
		<description>
Perhaps the most revolutionary thing about Second Life is that this metaverse , or one like it , could set the tone for the future of online media convergence.
  “I think (Second Life )’s going to be very important to the Internet in the next five years or so,” ...</description>
		<link>http://bizooki.com/blog/2008/08/08/bizookipedia-virtual-worlds-social-impact/</link>
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		<title>Talkin&#8217; Bout My Generation</title>
		<description>

As a self-anointed history buff, I'm always fascinated when I hear labels given to different generations. From 'The Lost Generation' of the early decades of the 20th century to 'Generation X', the somewhat illusory distinctions separating these groups of human beings, who just happen to be born into different sets ...</description>
		<link>http://bizooki.com/blog/2008/07/31/talkin-bout-my-generation/</link>
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		<title>Bizookipedia: Virtual Worlds (Competition)</title>
		<description>
In the past few years, there have been web programs similar to Second Life  which have flourished at times. However, much of the reason  Second Life   has grown , according to those interviewed, is that this world offers a level of freedom that the others (up ...</description>
		<link>http://bizooki.com/blog/2008/07/16/bizookipedia-virtual-worlds-competition/</link>
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		<title>Bizookipedia: Virtual Worlds (First Impressions)</title>
		<description>
Second Life celebrated its fifth birthday in late June , although it has only started to garner the majority of its registered audience in the past couple years. Though a toddler in human years, the virtual world has already been around long enough to make a significant impact in many ...</description>
		<link>http://bizooki.com/blog/2008/07/15/bizookipedia-virtual-worlds-first-impressions/</link>
			</item>
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		<title>Bizookipedia: Virtual Worlds (Influences)</title>
		<description>
One of the most direct influences for Second Life and programs like it, according to Second Life creator Philip Rosedale, is the concept of a “metaverse”, an idea pioneered by “cyberpunk” author Neal Stephenson in his novel Snow Crash  that describes a “user-defined world of general use where people ...</description>
		<link>http://bizooki.com/blog/2008/07/10/bizookipedia-virtual-worlds-influences/</link>
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